Josh Leistikow
Game Designer
Moira
In this remake of Doom (2016) my team and I have brought to life an entirely new experience with inspiration from Titanfall 2 and Bioshock Infinite.
- Organized and led a team of six through the entire design process
- Iterated and re-iterated using
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Designed and implemented numerous design features including:
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Combat Systems
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Locomotion
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Weapons systems
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Pray for Prey
As a scared rabbit trying to make your way home, evade the dangers of a dark forest, ever fearful of becoming somethings dinner.
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Focused on inducing anxiety and uncertainty through sound design
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Designed AI to react only to player sound
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Developed under strict time constraints over two separate game jams
Get to know me!
Good Morning, I'm Joshua Leistikow and I am a graduate of Full Sail University. I currently live in Kansas with my wife and 2 dogs. I am searching for a career in the industry, where I can put my skills to use creating engaging experiences for players. Most recently, I participated in the Society of Play Game Jam where my team and I revived an old, forgotten game project and finished it.
Take a look through my various projects and get a feel for what I am all about or send me a message and lets chat!
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